games


The DiGRA list is currently batting around another retread of a debate that I feel has actually grown quite tired.  Given that this conversation has already touched on games as art, games as education, and games as moral and ethical systems, I think we can safely say that we are involved in several political and (dare I say) religious debates about what games are, and what they do to us as players (and researchers/designers).  The letter that kicked this debate off, from within the game studies community, included this gem:

“Contrary to novels and movies,  players do not merely observe the unfolding story, their sensory-motor  system is highly active while pursuing whatever goals, changing the course of events within the game space provided. They do not distance themselves from the situation at hand. Players of those games are not challenged to enlarge and deepen their empathy.  This notion is quite unsettling, providing the high potential of games in this regard. GTA-type games may  from a technical viewpoint look artfully designed.  They are not art. Therefore, the communities of gamers should treat entertainment games as toys.”

(more…)

Next Page »