Wearable & Tangible Computing: Building and studying systems that explore new paradigms for interacting with technology.

Interactive Narrative: Exploring agency in games, developing techniques for interactive storytelling, and engaging in visioning work on the future of games and interactive media.

Maker Culture: Analyzing the impact of the growing Maker movement and DIY culture.

Steampunk: Looking at the implications for technology design of the rise of Steampunk as a sub-culture and aesthetic.