Wearable & Tangible Computing

Much of my research work has explored new paradigms of interaction with technology, i.e. wearable, tangible and ubiquitous computing. I am interested both in building and prototyping novel interactions and in understanding how people experience these creations.

I worked on a digital heritage project called Kurio that created tangible, mobile, and tabletop elements to use in an educational game, and I designed and developed the Reading Glove, a wearable interactive storytelling system based on interacting with physical objects.

As part of these projects, I practiced iterative design techniques, worked on hardware and software prototypes (primarily Processing & Arduino), and ran qualitative and quantitative user studies and data analysis.

rg1.jpgKurio Tangibles