EventTable
The EventTable is a multi-touch tabletop computer system constructed by Professor Alissa Antle and Nima Motamedi. It uses a high-resolution camera to capture interaction on the table involving touch or fiducial markers, and responds to the interaction via a short throw projector underneath the table surface. I worked with the EventTable to construct a concept mapping application for a course on tangible computing. I also did the programming for the Towards Utopia project by Kristine Nielsen, using the TUIO library and the Processing programming environment. More recently, I assisted in the design of the game Futura, which teaches about issues of sustainable land use in urban development.
More information is available in the Tangible Concept Mapping video.
Project Publications:
Josh Tanenbaum, Alissa Antle, Karen Tanenbaum, Allen Bevans, Sijie Wang, and Katie Seaborn (2010) Futura: A Case Study in the Design of an Educational Multi-Touch Tabletop Game, Games, Learning and Society (GLS 2010) June 9-11, Madison, Wisconsin. Poster.
Karen Tanenbaum and Alissa N. Antle (2009) “A Tangible Approach to Concept Mapping.” In: Ao, S.-I. (Ed): IAENG Transactions on Engineering Technologies Volume II: Special Edition of the World Congress of Engineering and Computer Science, CP 1127, American Institute of Physics, pp. 121-132.
Alissa Antle, Nima Motamedi, Karen Tanenbaum, Lesley Xie, (2009) The EventTable technique: Distributed fiducial markers, in Proceedings of Conference on Tangible and Embedded Interaction, (Cambridge, UK, 2009) ACM Press. Download PDF
Karen Tanenbaum and Alissa Antle, (2008) Using Physical Constraints to Augment Concept Mapping on a Tangible Tabletop, in World Congress on Engineering and Computer Science (WCECS 2008), International Conference on Education and Information Technology, S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone (Eds.) IAENG: San Francisco, USA. Lecture Notes in Engineering and Computer Science, p. 539-547. Download PDF
